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A train game or railway game is a board game that represents the construction and operation of railways. Train games tend to be highly involved hobby games that take several hours to play. Like wargames, train games represent a relatively small niche in the games market. Not every game with a train in it is a "train game". For example, the domino game ''Mexican Train'' and ''Monopoly'' are not usually considered train games because they do not represent railway operations. Empire Builder and 1830 are examples of train games. ==Varieties== Classic train games generally fall into two broad categories: 18XX games and "crayon rail" games: 18XX games originated in 1974 with the publication of Francis Tresham's ''1829'' and continued with such titles as ''1830'', ''1856'', and ''1870''. These games involve buying and selling stock in railway companies, laying track, and running locomotives to generate a profit. Most are hex map games in which cardboard tiles are laid to build sequences of railway track. Many 18XX games can be further divided into "1829 style games," which emphasize company development, and "1830 style games," which emphasize robber baron stock market manipulation.〔(Boardgamegeek page on 18XX games )〕 Crayon rail games are more streamlined and do not contain a stock market component. They focus on laying track, delivering goods, and making profits. Instead of the hex map system found in 18XX games, railway tracks are drawn with crayons or dry erase markers. The first mass market crayon style game was Darwin Bromley and Bill Fawcett's ''Empire Builder'' which was released in 1980 by Mayfair Games,〔(Boardgamegeek ''Empire Builder'' page )〕 however ''Railway Rivals'' by David Watts had been popular - especially amongst postal gamers - for nearly 10 years before that. Other games in the Empire Builder series include ''British Rails'', ''Eurorails'', ''India Rails'', and ''North American Rails'', to name a few. Some of these are even set in a fantasy or science fiction world, such as ''Iron Dragon'' and ''Lunar Rails''. Another type of train game is ''Silverton'', a Mayfair game that uses wooden blocks instead of crayons to represent increasing completion of rail networks (the pieces also block competitors in a mechanic similar to the station-tokens in 18xx games). Mayfair republished the original Two Wolf Games Silverton and includes the expansion map as part of the basic game. The mechanics in Friedemann Friese's ''Power Grid'' were taken from crayon rail games. Its predecessor ''Funkenschlag'' even used crayons to denote power lines. In this sense, ''Power Grid'' is more of a "train game" than such train themed games as ''Ticket to Ride'', ''Union Pacific'', and ''TransAmerica''. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Train game」の詳細全文を読む スポンサード リンク
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